Progression / MxF Factions
Upgrade Effects
Built-in upgrade effect handlers:
Docs version
v1.0.0
Product version
1.0.0-dev
Last updated
Jul 21, 2026
# Upgrade Effects
Built-in upgrade effect handlers:
ADD_TNT_CAPACITY
MULTIPLY_TNT_CAPACITY
Progression / MxF Factions
Built-in upgrade effect handlers:
Docs version
v1.0.0
Product version
1.0.0-dev
Last updated
Jul 21, 2026
# Upgrade Effects
Built-in upgrade effect handlers:
ADD_TNT_CAPACITY
MULTIPLY_TNT_CAPACITY
ADD_CLAIM_LIMITMULTIPLY_CLAIM_LIMIT
ADD_WARP_LIMIT
ADD_ALT_LIMIT
ADD_ROSTER_LIMIT
ADD_RAID_CLAIM_LIMIT
ADD_SHIELD_DURATION_SECONDS
MULTIPLY_KOTH_CAPTURE_SPEED
MULTIPLY_OUTPOST_CAPTURE_SPEED
MULTIPLY_FTOP_VALUE
MULTIPLY_CROP_DROPS
MULTIPLY_SPAWNER_DROPS
MULTIPLY_MOB_DROPS
MULTIPLY_FACTION_XP
UNLOCK_PERMISSION
UNLOCK_FEATURE
Effects are parsed into typed UpgradeEffectInstance objects. Gameplay code should use FactionUpgradeService#getLongModifier, getMultiplier, hasUnlock, or getResolvedEffects.
Runtime-integrated effects:
ADD_TNT_CAPACITY
ADD_CLAIM_LIMIT
ADD_WARP_LIMIT
MULTIPLY_FTOP_VALUE
The remaining handlers are parsed and stored for future subsystem hooks. They should not be advertised as live gameplay perks until their target system calls into FactionUpgradeService.